


The focus tree has a section for military doctrines that will give you significant boosts based on the military doctrine that you decided to go with. Without historical ai on, minor nations will randomly pick ideologies creating a true alt-history scenario. However, nations will not pursue their political tree till 1941, except for Bulgaria, Romania, and Hungary for balancing reasons, meaning that you have a chance to influence a nation to one side or the other, before they solidify their political position. With historical ai enabled, the generics will stick to the party ideology they start the game with/who is currently in power, and puppets of other nations will not switch to an alternate ideology out of no-where. This mod attempts to be as compatible as possible, and should work with any mod that doesn't alter the generic focus tree in any way. While this mod does technically work without any DLC enabled, it is highly recommended that you play with DLC, as some features of the focus tree wouldn't be in full effect. This mod is a work in progress, as balancing something like this is no easy task. This mod attempts to improve how minor nations interact with the world around them, whilst also improving their economic situations, so that their contributions are no longer worthless.Īt the same time, I designed this mod with the intention of actually making it strategically important for players to influence these minor nations to their respective sides, so as to help turn the tide of war into their favor, especially if you play as the Allies, and even more so if you are doing multiplayer.
